Progress - Combat, Movement, and UI Mechanics


Hello everyone here's a small update of what's going on

Movement

Alright so I'm currently working on combat and movement and the plan is to get ship movement working correctly asap, it won't be pretty but it'll work, later on I'll go back and create a better movement system using a P.I.D. controller so that it has better and more smooth turning, I'm also planning on allowing you to choose the end rotation that a ship will look once it has reached it's location, allowing more direct control over how ships move and letting you have more tactical positioning.

Combat

For combat the plan is to make each turret on every ship to be independent of each other and can have their view blocked by their own ship so ship positioning is very important, as of right now weapon hardpoints are working so ships are able to target and attack with different types of weapons for each turret.

UI

I've decided to do something a little unique with the UI, visually and functionally I've made it look very similar to Empire At War, however what makes it a little unique is that when you have selected more then 2 rows worth of units in the bottom bar it will automatically expand itself into a scroll box to allow more or less an infinite amount of ships to be selected in theory, I've also made it so that almost all UI elements can be collapsed to give a more cinematic view with minimal distraction, note that important info like credits amount and so on will still be show just in a smaller box, similar to Empire At War you can control the time flow of the battle by pausing or fast forwarding allowing you to take your time and plan out what you want to do or speed things up if things are taking too long.


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